Winning Before Combat Starts?! | Hearthstone Battlegrounds - Video

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Winning a game before the opponent even gets to attack feels like something out of a fairy tale, but that’s exactly what happened here. This lobby came together around an extremely rare interaction between Teron’s hero power and the Deathly Phylactery lesser trinket, allowing my deathrattles to trigger an extra time before combat even began. Once Silent Enforcer entered the picture, the entire board started taking massive AoE damage before a single unit could swing.
The early setup alone wasn’t enough to close the game, but I was fortunate enough to assemble the full combo quickly. With a Golden Lord of Ruins and two copies of Titus Rivendare, the damage output reached absurd levels, leaving most opponents with nothing left on the board before combat truly started. From that point on, every fight felt completely one-sided.
To make the build airtight, I added the Bassgill and Bile Spitter package as a finishing layer of SCAM. Even against opponents with a single massive threat, the pre-combat AoE would isolate it from the rest of the board, allowing the Murloc package to clean things up effortlessly. Nothing could slip through.
It was one of those rare games where I probably dealt more damage to myself than to my opponents combined, but that only made it more entertaining to watch. A highly unusual setup, a perfect storm of synergies, and one of the most satisfying Demon wins I’ve had in a long time.

LINK TO THE PATCH NOTES: https://hearthstone.blizzard.com/en-us/news/24244423/34-2-patch-notes-battlegrounds-arena-and-gameplay-updates

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CHAPTERS:
[00:00] Hero pick
[01:33] Lesser Trinket selection
[08:39] Major Timewarp
[16:36] Final fight

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Hero: Marin the Manager https://hsreplay.net/battlegrounds/heroes/113310/marin-the-manager?mmrPercentile=TOP_1_PERCENT&timeRange=CURRENT_BATTLEGROUNDS_PATCH
Season: 12
Patch: 34.4.2
Build: Demons - Damage https://hsreplay.net/battlegrounds/comps/51/demons-damage
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